

Few monsters can repeat saves against stuns from a monk with a high Wisdom. That theory mixes a sliver of truth with lots of wishful thinking. Some folks suppose that monsters typically enjoy good Constitution saves, and that limits the power of Stunning Strike. Their foes wind up with cartoon stars and birds swirling around their heads. The Stunning Strike feature rates as so powerful that an optimal monk rarely squanders ki on anything else. (I like tea.) A good monk focuses on Wisdom for a more potent Stunning Strike. Before the monsters’ turns, his speed lets him run for a cup of tea. My monk pushed Constitution ahead of Wisdom, a poor choice because he hardly needs the hit points. I’m sure my monk’s stunning fist has irked a few DMs, but I play an unwise monk.

I love playing a monk with boots of speed and the Mobility feat, who zooms about like the Flash and punches everything. He aimed to make the game more fun, and Dungeons & Dragons rarely proves fun when every encounter turns into a beat down of helpless monsters.Īt least a monk’s player always relishes such encounters. The DM’s sudden switch to secret rolls certainly came from a noble goal. I chose the word for a provocative headline. The title of this post uses the word “cheat,” but we know DMs can’t really cheat. I’m sure that meaningless switch had nothing to do with prior encounters where the monk ran around the battlefield and stunned all the strongest monsters before they acted. I’ve seen a dungeon master go from openly rolling saves against a monk’s Stunning Strike to rolling in secret.
